Get your tactics on in Fell Seal: Arbiter’s Mark!

Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land. To prevent such destruction from ever happening again, they banded together to form a Council that would enforce peace and stability on a global scale.

The Immortals might be vastly powerful, but they are few. To oversee the lands, they rely upon their mortal agents, the Arbiters. It is them who range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law. But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as great as the brutal beast of yore.

Fell Seal: Arbiter’s Mark is an upcoming tactical roleplaying game for PCs and consoles that features captivating turn-based combat, gorgeous hand-drawn graphics, and an intricate class system. Brainchild of game developers Pierre and Christina Leclerc and developed under their Florida-based indie game label 6 Eyes Studio, the game will conjure up the spirit of great classics like Final Fantasy Tactics and Tactics Ogre. In a trans-atlantic collaboration that I’m really excited about, I’ve been brought on board to write an extensive original soundtrack for the title.

Fell Seal: Arbiter’s Mark is set to be released on PC/Mac/Linux and XBox One systems in 2018, but you can check out the trailer and find a playable pre-alpha demo (PC) here. If you like the project, please consider supporting it on Kickstarter on September 26th! You can already join the campaign on Thunderclap to not miss a beat.